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Few Topics are:

  • Modeling Transformations,Shader ,Texture and Vertex Shader,Objects and Filtering Textures,Customized Vertex Transformation
  • Clipping planes and Culling,Blending Basics and Equation,Imaging Pipeline,Pixmaps and Bitmaps,GLSL ,Programmable Pipeline
  • Fixed Function,OpenGL Shader programming model,Framebuffer Components,Accumulation and Stencil Buffer,PBOs and FBOs
  • Standard libraries and headers, Rendering Pipelines, Programmable vs Fixed pipelines, 3D Graphics Pipeline, OpenGL ES
  • Timers and Double Buffering, 2D and 3D, Normalized Coordinate System, Drawing and Managing States, Drawing Primitives
  • EGL Rendering context, EGL in OpenGL, RGBA vs Color Index, Color Shade model, Projection,Viewport, Viewing
  • Offscreen Rendering, Pixel and Frame Buffer Objects, Optimization, Bottlenecks