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OpenGL programming
principles of operation of raster graphics systems
sampling and antialiasing
homogeneous coordinate transformation techniques
parallel and central projection and perspective transformations
hidden surface removal
light and reflectance models for local and global illumination
shading techniques
ray tracing
basic object modeling techniques
visual perception and basic color theory
hierarchical modeling.
basic animation

Few Topics are:

  • Modeling Transformations,Shader ,Texture and Vertex Shader,Objects and Filtering Textures,Customized Vertex Transformation
  • Clipping planes and Culling,Blending Basics and Equation,Imaging Pipeline,Pixmaps and Bitmaps,GLSL ,Programmable Pipeline
  • Fixed Function,OpenGL Shader programming model,Framebuffer Components,Accumulation and Stencil Buffer,PBOs and FBOs
  • Standard libraries and headers, Rendering Pipelines, Programmable vs Fixed pipelines, 3D Graphics Pipeline, OpenGL ES
  • Timers and Double Buffering, 2D and 3D, Normalized Coordinate System, Drawing and Managing States, Drawing Primitives
  • EGL Rendering context, EGL in OpenGL, RGBA vs Color Index, Color Shade model, Projection,Viewport, Viewing
  • Offscreen Rendering, Pixel and Frame Buffer Objects, Optimization, Bottlenecks