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Few Topics are:
- Projections and Transformations for animation, Clipping, 3D Geometry, 3D space and transformations, Graphics Pipeline
- Anti-aliasing, Texture Mapping, Ray Tracing, Generating Primitives, Ray Tracing, Splines, Ray Tracing, Warping and Morphing, Perspective and parallel projections
- Ray tracing, Animation, Kinematics, Graphics Hardware and Software Components, Coordinate Systems
- 3-d Viewing and Projection, Clipping and Windowing, Scan Conversion and Algorithms, Visibility Determination and Shadowing,
- Graphics APIs, Shading languages, GLSL, Texture Mapping, Illumination and Shading, Rasterization, Visibility
- realistic images, visible surface determination rendering, surface modeling, particle systems, display devices and applications
- Vector graphics , Image generation, representation, and manipulation, Modeling and hidden line elimination, raster graphics.
Some of the other topics are:
- image synthesis and computer modeling
- computer graphics research
- color theory, image processing
- affine and projective geometry
- hidden-surface determination
- photorealistic image synthesis
- advanced curve and surface design
- dynamics, realistic character animation
- computer image synthesis, modeling, and animation
- visual perception
- displays and framebuffers
- shading, ray-tracing
- anti-aliasing
- texture mapping, curves
- surfaces, particle systems
- dynamics, character animation
animation principles